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L’Oracle du Papillon

Ars Electronica Solutions played a major role in conceiving, planning and implementing the interactive exhibition L’Oracle du papillon“. I was one of the main developers in two of the installations (GeoPulse and the Cube).

More Info: http://www.aec.at/solutions/en/loracle-du-papillon-die-ausstellung/

ME-DEL World

Ars Electronica Solutions has created a series of installations for MED-EL World that are designed to enable visitors to experience the individual implant systems—how they function and their areas of application—as well as the company’s history and mission. My role was to implement the physical interface for the pioneers installation.

More Info: http://www.aec.at/solutions/en/audioversum-med-el-world/

Neurospaces

The composition “Neurospaces” by Timothy Schmele is a musical work based on medical brain data from functional magnetic resonance imaging (fMRI), using a hemispherical 3D audio system to create an audible image of the brain activity in its exact spatial correspondence. I collaborated with creative assistance and developed the brain data interface.

More Info: http://phonos.upf.edu/node/750?language=en

Hearing View

“HEARING VIEW, Rheinau” opened at the oldest Psychiatric Clinic in Switzerland. The installation conceived by O+A creates a field of harmonic sound that responds to the sounds of the surrounding environment, and when activated by the presence of a listener releases a collection of peaceful regional nature sounds from all four seasons. I designed and implemented all the software behind the scenes.

More Info: http://rheinau.hearingview.info/en/

GeoPulse

GeoPulse is a new presentation platform designed for user-friendly visualisation of spatial data and information. I have been, since the beginning, one of the main developers from the Ars Electronica Solutions product.

More Info: http://www.aec.at/solutions/en/geopulse/

Hair Cell Landscape

For the company ME-DEL, Ars Electronica Solutions designed a number of varied, interactive exhibits inviting the visitors to consciously engage in the world of hearing. I designed and developed three of their main installations, namely the musical staircase, the hear cell landscape and the neural network.

The hear cell landscape was conceptualised to interactively represent how these sensory receptors work. Each hair is made out of a translucent material that can be bent and thus activated. Each single cell is associated to a frequency band from a background sound that the user will be able to hear when it’s active.

Photo Credits: Audioversum.
More Info: http://www.aec.at/solutions/en/audioversum/

Neural Network

For the company ME-DEL, Ars Electronica Solutions designed a number of varied, interactive exhibits inviting the visitors to consciously engage in the world of hearing. I designed and developed three of their main installations, namely the musical staircase, the hearing cells and the neural network.

The neural network installation was an artistic approach to how the human brain process the sound information and tries to find the pattern recorded in one’s memory

Photo Credits: Audioversum.
More Info: http://www.aec.at/solutions/en/audioversum/

Musical Staircase

For the company ME-DEL, Ars Electronica Solutions designed a number of varied, interactive exhibits inviting the visitors to consciously engage in the world of hearing. I designed and developed three of their main installations, namely the musical staircase, the hair cell landscape and the neural network.

The musical staircase installation generates an urban soundscape of the city of Innsbruck, Austria as the people walk up and down the stairs. When switch to the musical mode it converts the staircase into an interactive instrument, with every step playing a different note.

Photo Credits: Audioversum
More Info: http://www.aec.at/solutions/en/audioversum/

Brain Sonification

Brain imaging provides the user with information on the location of functional activations in the different regions of the brain.

The resulting data is high dimensional, sparse and noisy and leads to a difficulty to supervise it and detect structures or patterns.

This fact has motivated the approach to improve the exploratory data analysis. The main goal is to use sound to render the original data in a suitably transformed way, so that we can invoke our natural pattern recognition capabilities in order to search for regularities and structures.

Additionally, I have combined sonification with visualization providing better tools for exploring and inferring such data.

Kinect Dubstep

The Kinect Dubstep project was developed within 24 hours for the Music Hack Day Barcelona contest. The game is meant for two people playing music. One person plays wooble bass, controlling with one hand the pitch and with the other, the LFO and Cutting frequency of the filter. The other person will be in charge of the rhythm, controlling the sample to trigger, how it is filtered and effects .

The source code is available here: github.com/ImanolGo/MHD-barcelona-2011